Masahiro Sakurai on Creating Games
tv show

289 total episodes
-
4 seasons
First Aired August 24, 2022
Overview
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
2023
122 episodes
Air Date
January 02, 2023
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Flash, Blast, and Smoke [Effects]
Episode 1 - 3m
January 02, 2023
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Deconstruct, Analyze, and Rebuild [Planning & Game Design]
Episode 2 - 3m
January 04, 2023
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Team Digital or Team Physical? [Grab Bag]
Episode 3 - 2m
January 06, 2023
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Kirby Air Ride [Game Concepts]
Episode 4 - 6m
January 09, 2023
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Don't Wait to Speak Your Mind [Team Management]
Episode 5 - 3m
January 11, 2023
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Don't Anchor Your Center Point [Design Specifics]
Episode 6 - 2m
January 13, 2023
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Attack Poses [Animation]
Episode 7 - 3m
January 16, 2023
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Get the Sense of Scale Right [Graphics]
Episode 8 - 3m
January 18, 2023
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Good Errands and Bad Errands [Planning & Game Design]
Episode 9 - 3m
January 20, 2023
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Falling Sells the Feeling of Flight [Game Essence]
Episode 10 - 2m
January 23, 2023
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Sora's Work-From-Home Strategies [Grab Bag]
Episode 11 - 4m
January 25, 2023
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You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
Episode 12 - 3m
January 27, 2023
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Put Parameters in Brackets [Programming & Tech]
Episode 13 - 5m
January 30, 2023
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Game Music and Ambient Sounds [Audio]
Episode 14 - 3m
February 01, 2023
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Directors Need to Be Unique [Work Ethic]
Episode 15 - 2m
February 03, 2023
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Do We Really Need Enemies? [Game Essence]
Episode 16 - 3m
February 06, 2023
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Competing with the Past [Grab Bag]
Episode 17 - 3m
February 09, 2023
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Say No to Slow! [Design Specifics]
Episode 18 - 3m
February 11, 2023
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Meteos [Game Concepts]
Episode 19 - 8m
February 14, 2023
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Consider Rewards First [Game Essence]
Episode 20 - 2m
February 17, 2023
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Learn to Count Frames! [Planning & Game Design]
Episode 21 - 3m
February 20, 2023
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Follow-Throughs Make the Impact [Animation]
Episode 22 - 4m
February 22, 2023
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Loading Screens [UI]
Episode 23 - 2m
February 24, 2023
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Visual Effects in Slow Motion [Effects]
Episode 24 - 11m
February 28, 2023
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Marketing is Multiplicative [Marketing]
Episode 25 - 3m
March 03, 2023
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Games and Eye Strain [Grab Bag]
Episode 26 - 2m
March 06, 2023
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Do Competitive Games Have to Be Complex? [Game Essence]
Episode 27 - 4m
March 08, 2023
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Just Do It Already! [Work Ethic]
Episode 28 - 2m
March 10, 2023
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Units of Speed [Design Specifics]
Episode 29 - 3m
March 14, 2023
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Making Tutorials Feel Natural [Planning & Game Design]
Episode 30 - 3m
March 17, 2023
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Game Essence in Falling-Block Puzzle Games [Game Essence]
Episode 31 - 2m
March 20, 2023
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Mastering Up [Grab Bag]
Episode 32 - 2m
March 22, 2023
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Ten People Can Produce Seven People's Work [Team Management]
Episode 33 - 2m
March 24, 2023
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Audio as Fiction and Non-Fiction [Audio]
Episode 34 - 2m
March 28, 2023
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Supervising Art Through Retouches [Graphics]
Episode 35 - 3m
March 31, 2023
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Exaggerate to Make Up for Information Loss [Animation]
Episode 36 - 2m
April 03, 2023
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Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
Episode 37 - 9m
April 05, 2023
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Emphasizing Text [UI]
Episode 38 - 2m
April 08, 2023
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Using Tickets to Manage Tasks [Programming & Tech]
Episode 39 - 3m
April 11, 2023
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Praise the Player! [Planning & Game Design]
Episode 40 - 2m
April 14, 2023
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The Family Computer (and the NES) [Grab Bag]
Episode 41 - 5m
April 17, 2023
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Dying Comes as a Relief? [Game Essence]
Episode 42 - 2m
April 19, 2023
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How I Stuck With My Column [Work Ethic]
Episode 43 - 4m
April 21, 2023
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An Up-Close Look at Smash Bros. Stages [Graphics]
Episode 44 - 17m
April 24, 2023
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Development Secrets of the Original Kirby [Grab Bag]
Episode 45 - 17m
April 27, 2023
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Paint an Accurate Picture of Your Game [Marketing]
Episode 46 - 3m
April 30, 2023
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Behavior at Ledges [Design Specifics]
Episode 47 - 2m
May 02, 2023
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Screen Shake [Effects]
Episode 48 - 3m
May 05, 2023
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Don't Be Unresponsive [Planning & Game Design]
Episode 49 - 2m
May 08, 2023
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Mountain Climbing Is More Than Just Climbing [Game Essence]
Episode 50 - 2m
May 10, 2023
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Posing Suggestions [Animation]
Episode 51 - 3m
May 13, 2023
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Voice Recording [Audio]
Episode 52 - 4m
May 16, 2023
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Super Smash Bros. Brawl [Game Concepts]
Episode 53 - 7m
May 19, 2023
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Don't Rely on a "Plan B" [Work Ethic]
Episode 54 - 2m
May 21, 2023
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Canceled Games [Grab Bag]
Episode 55 - 3m
May 25, 2023
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Menus Define Your World [UI]
Episode 56 - 2m
May 27, 2023
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Branching Tastes [Work Ethic]
Episode 57 - 4m
May 29, 2023
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Game Writing is Unique [Planning & Game Design]
Episode 58 - 3m
June 01, 2023
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Explain Ideas to Everyone at Once [Team Management]
Episode 59 - 3m
June 05, 2023
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The Basics of Pixel Art [Graphics]
Episode 60 - 2m
June 07, 2023
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♪ PRESS START [Grab Bag]
Episode 61 - 18m
June 09, 2023
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Make Retries Quick [Game Essence]
Episode 62 - 2m
June 12, 2023
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Family BASIC [Programming & Tech]
Episode 63 - 12m
June 14, 2023
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Maps Are Game Screens, Too [Design Specifics]
Episode 64 - 2m
June 16, 2023
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The Fun in Picking Sides [Planning & Game Design]
Episode 65 - 2m
June 19, 2023
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Squashing and Scaling [Animation]
Episode 66 - 2m
June 21, 2023
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Game Demos [Marketing]
Episode 67 - 3m
June 23, 2023
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Daily Report Suggestions [Team Management]
Episode 68 - 4m
June 26, 2023
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Games During My Childhood [Grab Bag]
Episode 69 - 5m
June 29, 2023
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Kid Icarus: Uprising [Game Concepts]
Episode 70 - 13m
July 04, 2023
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Broad Input, Broad Output [Work Ethic]
Episode 71 - 2m
July 07, 2023
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Arranging Music [Audio]
Episode 72 - 4m
July 10, 2023
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Is Your Game Appealing Enough to Start Over? [Game Essence]
Episode 73 - 4m
July 13, 2023
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Motion Sickness in 3D Games [Planning & Game Design]
Episode 74 - 3m
July 17, 2023
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Unifying Visual Style [Graphics]
Episode 75 - 2m
July 20, 2023
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Hit Marks [Effects]
Episode 76 - 4m
July 25, 2023
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The Team Behind Super Smash Bros. Brawl [Grab Bag]
Episode 77 - 6m
July 28, 2023
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Color-Coding Your Game [UI]
Episode 78 - 2m
August 01, 2023
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Game Essence in Shooting Games [Game Essence]
Episode 79 - 2m
August 04, 2023
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Super Smash Bros. for 3DS / Wii U [Game Concepts]
Episode 80 - 11m
August 08, 2023
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Bug Testing Never Ends [Team Management]
Episode 81 - 4m
August 12, 2023
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Staying Organized with Hierarchical Outlines [Planning & Game Design]
Episode 82 - 2m
August 15, 2023
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A Fight Between Live Action and Animation [Graphics]
Episode 83 - 4m
August 18, 2023
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Guidelines [Grab Bag]
Episode 84 - 3m
August 22, 2023
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Masahiro Sakurai on Creating Games Introduction Video
Episode 85 - 1m
August 24, 2023
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Unexpected Results [Design Specifics]
Episode 86 - 4m
August 25, 2023
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Damage Animations [Animation]
Episode 87 - 4m
August 29, 2023
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Official Websites [Marketing]
Episode 88 - 4m
September 01, 2023
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Keep Your Internal Pressure High [Work Ethic]
Episode 89 - 2m
September 05, 2023
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Knockback in Super Smash Bros. [Programming & Tech]
Episode 90 - 3m
September 08, 2023
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The Original Piece is Always Right [Audio]
Episode 91 - 6m
September 12, 2023
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Make Important Elements Bigger [UI]
Episode 92 - 2m
September 15, 2023
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More Game Essence Means Less Broad Appeal [Game Essence]
Episode 93 - 4m
September 19, 2023
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Show and Tell: Some Rare Belongings [Grab Bag]
Episode 94 - 4m
September 22, 2023
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The Perils of Interpolation [Animation]
Episode 95 - 4m
September 25, 2023
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Planning Your Game’s Rewards [Planning & Game Design]
Episode 96 - 5m
September 28, 2023
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Do Graphics Impact Fun? [Graphics]
Episode 97 - 2m
October 03, 2023
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Billboards [Effects]
Episode 98 - 2m
October 06, 2023
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Flick Input [Design Specifics]
Episode 99 - 2m
October 10, 2023
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Special Crossover! #1 [Special]
Episode 100 - 26m
October 13, 2023
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Special Crossover! #2 [Special]
Episode 101 - 27m
October 16, 2023
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Special Crossover! #3 [Special]
Episode 102 - 26m
October 19, 2023
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The Majority Shouldn't Always Rule [Work Ethic]
Episode 103 - 2m
October 24, 2023
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The Shoryuken Command [Game Essence]
Episode 104 - 4m
October 27, 2023
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Super Smash Bros. Ultimate [Game Concepts]
Episode 105 - 12m
October 30, 2023
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Avoiding Comparison [Planning & Game Design]
Episode 106 - 3m
November 02, 2023
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Making Games as Part of a Company [Team Management]
Episode 107 - 3m
November 07, 2023
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Fighter Reveal Videos [Marketing]
Episode 108 - 6m
November 10, 2023
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Making Sequels [Planning & Game Design]
Episode 109 - 4m
November 14, 2023
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Odds and Ends of Supervising [Graphics]
Episode 110 - 11m
November 17, 2023
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Facial Animations [Animation]
Episode 111 - 2m
November 21, 2023
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Strong Attack, Light Reverb [Audio]
Episode 112 - 3m
November 24, 2023
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Game & Watch Designs [Grab Bag]
Episode 113 - 4m
November 28, 2023
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I Want to Choose Fast! [UI]
Episode 114 - 2m
December 01, 2023
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The Pros and Cons of Leaderboards [Game Essence]
Episode 115 - 3m
December 05, 2023
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The Power of Suggestion [Work Ethic]
Episode 116 - 2m
December 08, 2023
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How Multiple People Work on One File [Programming & Tech]
Episode 117 - 2m
December 12, 2023
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Teaching Players How to Play [Design Specifics]
Episode 118 - 2m
December 16, 2023
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Making Things Look Miniature [Graphics]
Episode 119 - 2m
December 19, 2023
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It’s Easier If They Already Know [Planning & Game Design]
Episode 120 - 3m
December 22, 2023
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Creators Change, Too [Grab Bag]
Episode 121 - 2m
December 26, 2023
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Finish Everything Within the Day [Team Management]
Episode 122 - 3m
December 29, 2023