Psychic Squad
tv show

51 total episodes
-
2 seasons
First Aired April 06, 2008
Overview
They're cute, adorable and three of the most powerful Espers the world has ever seen: Kaoru, the brash psychokinetic who can move objects with her mind; Shiho, the sarcastic and dark natured psychometric able to pick thoughts from people's minds and read the pasts of inanimate objects like a book; and Aoi, the most collected and rational of the three, who has the ability to teleport herself and the others at will. So what to do with these potential psychic monsters in the making? Enter B.A.B.E.L., the Base of Backing ESP Laboratory, where hopefully "The Children" and others like them can become part of the answer to an increasing wave of psychic evolution. It's a win-win solution... Unless you're Koichi Minamoto, the overworked young man stuck with the unenviable task of field commanding a team of three pre-teen girls!
Woes Unite Foes! Do Safeblowing by Design
Season 2 - Episode 4 - 0h 24m
Air Date
October 26, 2008
Overview
Taizou's magical anime hero emulation (and Minamoto resisting Fujiko's uxorial affection solicitation) gives way to Fujiko's maiden exhibition of unsolved probability case file #666 -- better known as »Do The Children become demons or angels in the future?« -- that depicts The Children having demonstrated a 29% probability of falling to vice (and a 26% probability of remaining in virtue). In an attempt to resolve the undecided 45%, Minamoto presents his esper charges with new portal limiters that serve as communicators/transponders like their predecessors and boast a function that enables any of the girls to rally their teammates' powers to enhance their own. Kaoru, Shiho, and Aoi playing with all the treasures in the bank vault using their psychic powers is brought to a screeching halt when Minamoto reminds them that they are charged sentry duty thereof and that there are ECM generators lining the ceiling of the vault. Muscle and Mio's arrival instigates a battle with Kaoru (a psychokinetic gold ingot barrage), Aoi (teleporting away the ECCM generator), and Shiho (a well-aimed bullet to the generator's battery) that easily stalemates the two P.A.N.D.R.A. espers but places them before The Normal People operatives' mortal designs as they close the vault and exhaust out the air. Their lives in jeopardy, an uneasy armistice is forged as Minamoto works to repair the damaged ECCM generator before directing Kaoru to psychokinetically breach the inner walls of the vault along with the electromagnetic fence once Shiho, Aoi, and Mio all rally their powers behind her. Unfortunately, a thoroughly-exhausted Kaoru and paper money/gold ingots/various treasures scattered about for the people to grab up quickly takes a back seat to Fujiko successfully cornering the evacuating Kyousuke into a one-on-one psychic duel that ends in a stalemate illuminating that P.A.N.D.R.A. does not conquer easily.